Kick. Melee Weapon Attack: +4 to hit, reach 5 ft, one target. Hit: 7 (2d4 + 2) bludgeoning damage.
Increase the Challenge Rating of this creature to see what our editor can do!
A Super Powerful monster editor for D&D 5e
- Increase or decrease the Challenge Rating of every creature
- Edit the statistics of every creature inside the website
- Generate NPC stat blocks and apply races, classes and templates with one click
- Share your creations with the community
What's new
Looking for an Illustrator
Tuesday, November 5 2024
Update: artist found!
I'm looking for an illustrator to present the new version of the NPC Generator. Very wide image, two characters, some background. If you're interested send an email at ismael@monstershuffler.com
-Ismael
v2 Update: AI-generated adventures
Sunday, October 20 2024
Hello there,
We're almost there! I'm close to releasing a preview of the new NPC Generator. I've been working hard to make it the perfect tool for in-game-session improvisation, allowing Dungeon Masters to quickly come up with and roleplay unforgettable NPCs with unique personalities and appearances, all in just seconds. The Generator can also inspire you to create amazing side quests, which is what I'd like to show you today.
The generator uses a series of prompts sent to an AI to create a small adventure based on the life of the NPC you choose. While it's not session-ready yet, and will still require some writing skills on your part, the amount of inspiration it provides will blow your mind. Check out these four examples:
It's an incredible feature that will open up endless possibilities once the other tools are complete. I can't wait to make it available to you! But first, I need to work on the presentation pages for the rest of the website, so I can finally unveil what I've been envisioning over the past two years.
-Ismael
v2 Update: Layout Editor
Saturday, June 29 2024
Hello there,
Here’s what I’ve been working on over the past few months: a layout editor for monsters' and NPCs' character sheets.
It's fully compatible with any device and screen size, and creates a monster sheet similar to the ones you see in the official D&D books.
With a few clicks, you can:
- position backstory, stat block and image however you like;
- upload an image for the monster or npc, and resize it to fit the page;
- add borders (masks) to the image to make it look like it was painted on the page;
- create tokens from the image. Positioning the token offers an additional benefit: when the screen resolution is too small, the image will adjust to ensure the part containing the token is always visible;
- [tbd] generate a backstory with an AI (ChatGPT).
I'm currently working on a markdown editor for the backstory, aiming to make it as similar as possible to the markdown editor of Obsidian.md.
-Ismael
v2 Update: new logo, dice rolls
Tuesday, March 05 2024
Hello there,
Here's a quick update on the new version of Monstershuffler.
First of all, my wife and I are working on a new logo for the website. Check it out and let us know what you think!
The second update is DICE ROLLS! We're going to need them especially for the new combat manager tool I'm developing.
-Ismael
v2 Update: rebuilding the Stat Blocks
Wednesday, November 22 2023
Hello there,
It's finally time to rewrite the code that generates stat blocks!
One of the improvements you will see in this new version is the ability to change units of measurement, like switching between feet, "battle map squares", meters, etc. like in the image below.
Do you need other units of measurement for length? As always, let me know in our subreddit.
-Ismael
v2 Update: the new NPC Generator #2
Sunday, November 3 2023
Hello there,
last week I wrote about the NPC Generator I'm developing for the new version of Monstershuffler, and the concept of generating NPC "cards" one can use to improvise during game sessions.
However, the process of manually selecting an NPC's traits through a form can take some time, potentially disrupting the flow of your narration and your players' immersion.
Another problem I had during my game sessions was switching between multiple NPCs in different scenarios, and I couldn't do it because I would keep forgetting their traits.
To address these two issues, I've come up with these possible solutions:
Prompt mode
Instead of navigating a form, you can type your choices directly into a text field and press Enter. You can type for instance:
human barbarian cr 2
It takes you 5 seconds to write that, instead of the average 30 it would have took you if you had to find those keywords in the form.
Prompt mode recognizes the following keywords:
- races, classes, and their variants (like subraces and class archetypes)
- backgrounds (formerly professions, like "guard" or "innkeeper")
- pronouns ("male", "female", "nonbinary") for character descriptions
- alignments (e.g., "lawful", "evil")
- - challenge rating (e.g., "cr 2")
NPC 'bits'
Clicking on an NPC card does two things:
- you'll be able to see their stat block and possibly their backstory
- you'll add the NPC to a list on the page, as a 'bit'—a mini-card that reveals the full NPC card upon hover. This allows for quick character switches, enhancing narrative immersion.
Here's an image of the Prompt mode and NPC bits in action:
Do you think this will be enough to reliably generate NPCs during your game sessions? Are there any other features you might find useful that we could add? Let me know in our subreddit.
-Ismael
v2 Update: the new NPC Generator #1
Friday, October 27 2023
Greetings World Builders,
I'm thrilled to unveil a sneak peek of the enhanced NPC (Non Player Characters) Generator for Monstershuffler v2.
In my ongoing mission to better serve the Dungeon Masters out there (including myself)
who rely on such tools to improvise during game sessions, I've introduced a few key changes
that I hope you'll love.
The first thing you'll notice from the images below is that, in this new version,
the "Generate" button now creates 4 NPC cards, or previews, instead of the single stat block
of the earlier versions. Dungeon Masters can then choose the NPC that resonates with them,
and a new section will appear with the NPC's dynamic stat block as usual, plus an AI-generated
backstory (more on this on the next updates).
Each NPC card offers a glimpse into the essence of the character:
- a compelling 'story hook'
- age and alignment
- a distinctive personality trait
- last but not least, a voice sample
The voice sample is just a piece of audio taken from a very famous movie, tv series, etc., presenting you with a tonal reference from acclaimed performances. Who can forget Arnold Schwarzenegger's unmistakable intonation in The Terminator? Adopting such recognizable vocal quirks can empower DMs to roleplay freshly generated characters with ease and authenticity. By pairing this voice reference with the other traits, DMs can render NPCs that are both engaging and memorable.
With these new features, my hope is that Dungeon Masters will surprise and captivate their players with a diverse cast of characters, all conjured in mere seconds.
-Ismael
GIEF SUGGESTIONS PLZ
Thursday, 6 July 2023
As you may have read already, I'm slowly rebuilding the website in my free time during the weekends. It's going to take a while, but it's a wonderful opportunity to improve what's already present in the current version and add new features.
Those of you who have been using the website for a while probably have a few ideas on how to improve it. Maybe there's a feature or a super cool idea you'd like to see implemented, or maybe you've simply found a stinky bug that needs to be fixed.
You can share your ideas and suggestions in our subreddit or, if you're not a redditor, by sending me an email at info@monstershuffler.com.
A couple more weeks and I should be able to post more "visual stuff" about the new version of the website, since I've been mostly working on boring database and server stuff so far.
Keep challenging your players and make their characters suffer as usual, and see you soon!
-Ismael