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Adult Blue Dragon

Adult Blue Dragon
Huge Dragon, Typically Lawful Evil
Armor Class19(natural armor)
Hit Points225(18d12 + 108)
Speed40 ft, burrow 30 ft, fly 80 ft
STR
25(+7)
DEX
10(+0)
CON
23(+6)
INT
16(+3)
WIS
15(+2)
CHA
19(+4)
Saving ThrowsDex +5, Con +11, Wis +7, Cha +9
SkillsPerception +12, Stealth +5
Damage Immunitieslightning
SensesBlindsight 60 ft, Darkvision 120 ft, passive Perception 22
LanguagesCommon, Draconic
Challenge16( 15,000 XP) Proficiency Bonus+5

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +12 to hit, reach 10 ft, one target. Hit: 18 (2d10 + 7) piercing damage plus 5 (1d10) lightning damage.

Claw. Melee Weapon Attack: +12 to hit, reach 5 ft, one target. Hit: 14 (2d6 + 7) slashing damage.

Tail. Melee Weapon Attack: +12 to hit, reach 15 ft, one target. Hit: 16 (2d8 + 7) bludgeoning damage.

Frightful Presence. Each creature of the dragon's choice that is within 120 of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Lightning Breath (Recharge 5–6). The dragon exhales lightning in a 90-­foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.

Legendary Actions
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage damage and be knocked prone. The dragon can then fly up to half its flying speed.

Export

Blue dragons, also known as storm dragons, were orderly creatures and are unusual for chromatics in that they keep fairly well-ordered, hierarchical societies. They were more likely to be mocking and manipulative than outrightly cruel or murderous to 'lesser' creatures, aided greatly by their natural talents for hallucination. They were infamous for tricking desert travelers into drinking sand or going miles out of their way to avoid nonexistent dust basins. Their breath weapon was a line of lightning or a large electrical discharge.

Physical description

Blue dragons were physically distinguished by the single large horn protruding from their heads and also by their ears, which were rather large and frilled. The neck is short and broad, with spines growing from it. The tail is thick and bumpy, like that of a crocodile. The wings are more pronounced than most other species'. They smelled like electricity or sand.

Combat

The blue dragon excelled at aerial combat, perhaps more so than any other species of dragon. Their lightning discharges were very easy to aim at other aerial foes, or at creatures below them on the ground. They were also extremely adept at burrowing in sand, and often lie in wait just below the surface of the desert for prey. When they were so burrowed, their large horns could easily be mistaken for pointed desert rocks.

Breath weapon

Blue dragons used a shocking burst of lightning.

Ecology

Lair

Blue dragons were native to arid wastelands and deserts. They made their lairs in underground caves; easily accessible to the dragons, as they could burrow through the ground. These dragons would fly above their territory, using the bleak landscape and its sparse terrain features as their best chance of spotting opponents. The typical blue dragon lair was dug into one of the towering rock formations that dominate desert landscapes. As with all dragon lairs, the blue dragon's lair would have two entrances: one at ground level and hidden by the sand, and one opening onto a high ledge on which it could perch and survey its territory. Each lair also had a large subterranean cavern with a large pool of water and a sandy beach, which its inhabitant would use for drinking and relaxation.

Parenting and development

Despite their evil nature, blue dragons were actually excellent parents to their young, and would rarely leave their eggs unattended. Blue dragon eggs must be buried in warm sand to incubate. Blue wyrmlings were actually quite cute, but they were quick to taunt any other creature, and even quicker to hunt small desert creatures for food.