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Animated Armor

Animated Armor
Animated Armor
Medium Construct, Unaligned
Armor Class18(natural armor)
Hit Points33(6d8 + 6)
Speed25 ft
STR
14(+2)
DEX
11(+0)
CON
13(+1)
INT
1(-5)
WIS
3(-4)
CHA
1(-5)
Damage Immunitiespoison, psychic
Condition Immunitiesblinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
SensesBlindsight 60 ft (blind beyond this radius), passive Perception 6
Languages
Challenge1( 200 XP) Proficiency Bonus+2

Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.

Actions

Multiattack. The armor makes two attacks.

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft, one target. Hit: 5 (1d6 + 2) bludgeoning damage.

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An animated armor was a suit of armor that was crafted with magic to follow the command of its creators.  

This article uses material from the “Animated Armor” article on the Forgotten Realms wiki at Fandom and is licensed under the Creative Commons Attribution-Share Alike License.