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Crocodile

Crocodile
Large Beast, Unaligned
Armor Class12(natural armor)
Hit Points19(3d10 + 3)
Speed20 ft, swim 30 ft
STR
15(+2)
DEX
10(+0)
CON
13(+1)
INT
2(-4)
WIS
10(+0)
CHA
5(-3)
SkillsStealth +2
Sensespassive Perception 10
Languages--
Challenge1/2( 100 XP) Proficiency Bonus+2

Hold Breath. The crocodile can hold its breath for 15 minutes.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft, one target. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.

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Crocodiles are large semiaquatic reptiles that live throughout the tropics.

A crocodile's physical traits allow it to be a successful predator. Its external morphology is a sign of its aquatic and predatory lifestyle. Its streamlined body enables it to swim swiftly; it also tucks its feet to the side while swimming, making it faster by decreasing water resistance. Crocodiles have webbed feet which, though not used to propel them through the water, allow them to make fast turns and sudden moves in the water or initiate swimming. Webbed feet are an advantage in shallow water, where the animals sometimes move around by walking.