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Death Dog

Death Dog
Medium Monstrosity, Typically Neutral Evil
Armor Class12
Hit Points39(6d8 + 12)
Speed40 ft
STR
15(+2)
DEX
14(+2)
CON
14(+2)
INT
2(-4)
WIS
13(+1)
CHA
6(-2)
SkillsPerception +3, Stealth +4
SensesDarkvision 120 ft, passive Perception 13
Languages--
Challenge1( 200 XP) Proficiency Bonus+2

Two-Headed. The dog has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.

Actions

Multiattack. The dog makes two attacks with its Bite.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft, one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0.

Export

A death dog is an ugly two-headed hound that roams plains, and deserts. Hate burns in a death dog's heart, and a taste for humanoid flesh drives it to attack travelers and explorers. Death dog saliva carries a foul disease that causes a victim's flesh to slowly rot off the bone.