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Dire Wolf

Dire Wolf
Large Beast, Unaligned
Armor Class14(natural armor)
Hit Points37(5d10 + 10)
Speed50 ft
STR
17(+3)
DEX
15(+2)
CON
15(+2)
INT
3(-4)
WIS
12(+1)
CHA
7(-2)
SkillsPerception +3, Stealth +4
Sensespassive Perception 13
Languages--
Challenge1( 200 XP) Proficiency Bonus+2

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack. The wolf makes two attacks with its Bite.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft, one target. Hit: 10 (2d6 + 3) piercing damage. If the target is Large or smaller, it must succeed on a DC 13 Strength saving throw or be knocked prone.

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Dire Wolves are about 20% bigger than gray wolves and, like other wolves, they travel in packs, hunting down bison,  horses, and perhaps even small mammoths and mastodons.