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Dryad

Dryad
Medium Fey (female), Typically Neutral
Armor Class11(16 with barkskin)
Hit Points22(5d8)
Speed30 ft
STR
10(+0)
DEX
12(+1)
CON
11(+0)
INT
14(+2)
WIS
15(+2)
CHA
18(+4)
SkillsPerception +4, Stealth +5
SensesDarkvision 60 ft, passive Perception 14
LanguagesElvish, Sylvan
Challenge1( 200 XP) Proficiency Bonus+2

Magic Resistance. The dryad has advantage on saving throws against spells and other magical effects.

Speak with Beasts and Plants. The dryad can communicate with beasts and plants as if they shared a language.

Tree Stride. Once on her turn, the dryad can use 10 feet of her movement to step magically into one living tree within her reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger.

Actions

Club. Melee Weapon Attack: +2 to hit, reach 5 ft, one target. Hit: 2 (1d4) bludgeoning damage.

Club (with Shillelagh). Melee Weapon Attack: +6 to hit, reach 5 ft, one target. Hit: 8 (1d8 + 4) bludgeoning damage.

Fey Charm. The dryad targets one humanoid or beast that she can see within 30 feet of her. If the target can see the dryad, it must succeed on a DC 14 Wisdom saving throw or be magically charmed. The charmed creature regards the dryad as a trusted friend to be heeded and protected. Although the target isn't under the dryad's control, it takes the dryad's requests or actions in the most favorable way it can.
Each time the dryad or her allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the dryad dies, is on a different plane of existence from the target, or ends the effect as a bonus action. If a target's saving throw is successful, the target is immune to the dryad's Fey Charm for the next 24 hours.
The dryad can have no more than one humanoid and up to three beasts charmed at a time.

Spellcasting. The dryad casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 14, +6 to hit with spell attacks):

At will: druidcraft
3/day each: goodberry, entangle
1/day each: shillelagh, pass without trace, barkskin

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Dryads were fey-maidens who acted as the protectors of forests and trees.

Description

They appeared to be beautiful women with delicate features seemingly made of soft wood. Their hair seemed to be made of leaves and foliage that changed color with the seasons of the calendar. During the spring and summer months, the hair of a dryad was lush and green, while during autumn it turned red and eventually brown in the winter.

Personality

Dryads preferred to live away from civilization, delighting in the savage wilderness away from those that sought to cut their trees. They lived with respect to nature and accepted the company of those that did so as well. Attractive men who were fond of nature were often taken in by a dryad as both her mate and guardian.

Dryads were generally benign, and attempted to warn off intruders. Only those who were particularly cruel and determined to destroy a dryad's forest saw the full wrath of these fey.

Abilities

All dryads were magically bound to a single tree. These trees served as the dryad's life force and home. They fought to the death to protect their bonded tree, as should the tree be cut or destroyed, the dryad died soon afterward. A dryad could not stray too far from her bonded tree without suffering the same fate. If a dryad left the vicinity of her tree for too long, she died.

Acorn of far travel: If a dryad spellcaster cast this spell on an acorn harvested from her bonded oak tree, she was considered to be in contact with her tree at all times, regardless of the actual distance between them. Thus she became able to travel great distances without growing sick.

This article uses material from the “Dryad” article on the Forgotten Realms wiki at Fandom and is licensed under the Creative Commons Attribution-Share Alike License.