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Dust Mephit

Dust Mephit
Small Elemental, Typically Neutral Evil
Armor Class12
Hit Points17(5d6)
Speed30 ft, fly 30 ft
STR
5(-3)
DEX
14(+2)
CON
10(+0)
INT
9(-1)
WIS
11(+0)
CHA
10(+0)
SkillsPerception +2, Stealth +4
Damage Vulnerabilitiesfire
Damage Immunitiespoison
Condition Immunitiespoisoned
SensesDarkvision 60 ft, passive Perception 12
LanguagesAuran, Terran
Challenge1/2( 100 XP) Proficiency Bonus+2

Death Burst. When the mephit dies, it explodes in a burst of dust. Each creature within 5 of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.

Actions

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft, one target. Hit: 4 (1d4 + 2) slashing damage.

Blinding Breath (Recharge 6–6). The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Spellcasting. The mephit casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 10, +2 to hit with spell attacks):

1/day each: sleep

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A dust mephit was a mephit from the Elemental Plane of Air or Quasi-Elemental Plane of Dust.

Description

A dust mephit was about four feet (120 centimeters) tall and weighed a couple pounds (about one kilogram). They had rough gray skin, which seemed to produce dust and grit constantly as they moved. Like all mephits, dust mephits were impish in appearance and had wispy wings.

Personality

Dust mephits typically seemed sorrowful and irritable.

Abilities

Dust mephits could heal themselves as long as they were in a dusty, dry environment. They had the ability to breathe a conical cloud of irritating particulates, which could cause burning eyes and itching skin in victims. They also had the innate power to surround themselves with a blurring cloud of dust about once every hour or to call forth a powerful wall of roiling dust once per day. They were immune to the effects of fire or poisons.

Combat

When forced to fight, these mephits were exceptionally persistent and would rarely ever retreat, biting and clawing and injuring opponents with their breath.

Society

Dust mephits preferred living in places that were arid, such as deserts or old, abandoned buildings.

This article uses material from the “Dust Mephit” article on the Forgotten Realms wiki at Fandom and is licensed under the Creative Commons Attribution-Share Alike License.