log in | create an account |
Theme
Colors

Earth Elemental

Earth Elemental
Large Elemental, Typically Neutral
Armor Class17(natural armor)
Hit Points126(12d10 + 60)
Speed30 ft, burrow 30 ft
STR
20(+5)
DEX
8(-1)
CON
20(+5)
INT
5(-3)
WIS
10(+0)
CHA
5(-3)
Damage Vulnerabilitiesthunder
Damage Resistancesbludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunitiespoison
Condition Immunitiesexhaustion, paralyzed, petrified, poisoned, unconscious
SensesDarkvision 60 ft, Tremorsense 60 ft, passive Perception 10
LanguagesTerran
Challenge5( 1,800 XP) Proficiency Bonus+3

Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.

Siege Monster. The elemental deals double damage to objects and structures.

Actions

Multiattack. The elemental makes two slam attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 10 ft, one target. Hit: 14 (2d8 + 5) bludgeoning damage.

Export

Earth elementals were extremely strong elementals who rarely left their home plane.

Description

These elementals had a vaguely humanoid shape, with club-like arms made of jagged stone and a head made of both dirt and stone. Occasionally chunks of minerals, gems, or metals were set within their stony bodies.

Their bodies typically moved at a slow, trodding pace.

Personality

Earth elementals were not especially intelligent. However, like all elementals, they instinctively resented any creature that conjured them from their home plane and bound them into its service.

Biology

Being elementals, these creatures did not require any air, food, drink, or sleep to survive.

Abilities

Earth elementals were capable of gliding through stone and dirt as though it were liquid, but only if they were unworked and non-magical. They were also capable of precisely pinpointing the location of nearby opponents, but only if they were standing on solid ground, a type of vision that was known as tremorsense.

Prior to the Time of Troubles, these elementals could not cross bodies of water. Thus they had to use their ability of burrowing through unworked earth to pass underneath the ground on which bodies of water stood.

Bludgeoning, piercing, and slashing weaponry were all ineffective against earth elementals unless they were enchanted. Prior to the Time of Troubles, they could only be damaged by weapons with a +2 enchantment or greater.

Combat

Earth elementals would use their brute strength when fighting an opponent, slamming against them. They were also considered to be living siege weapons, doing severe damage to objects and structures, but especially those made of stone or earth.

Society

Summoning

These elementals could be summoned to the Prime Material plane through use of the spells elemental summoning and conjure earth elemental. There were also magical items that could achieve this, such as as a stone of controlling earth elementals and elemental gems. It was impossible to summon an earth elemental while in the phlogiston.

Languages

Earth elementals rarely spoke, though when they did speak they used the Terran language.

This article uses material from the “Earth Elemental” article on the Forgotten Realms wiki at Fandom and is licensed under the Creative Commons Attribution-Share Alike License.