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Elephant

Elephant
Huge Beast, Unaligned
Armor Class12(natural armor)
Hit Points76(8d12 + 24)
Speed40 ft
STR
22(+6)
DEX
9(-1)
CON
17(+3)
INT
3(-4)
WIS
11(+0)
CHA
6(-2)
Sensespassive Perception 10
Languages--
Challenge4( 1,100 XP) Proficiency Bonus+2

Trampling Charge. If the elephant moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.

Actions

Gore. Melee Weapon Attack: +8 to hit, reach 5 ft, one target. Hit: 19 (3d8 + 6) piercing damage.

Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft, one target. Hit: 22 (3d10 + 6) bludgeoning damage.

Export

Elephants are huge land animals, characterized by their long trunk (elongated upper lip and nose), columnar legs, and huge head with temporal glands and wide, flat ears. Elephants are grayish to brown in color, and their body hair is sparse and coarse. They are found most often in savannas, grasslands, and forests but occupy a wide range of habitats, including deserts, swamps, and highlands in tropical and subtropical regions of Africa and Asia.