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Fire Elemental

Fire Elemental
Large Elemental, Typically Neutral
Armor Class13
Hit Points102(12d10 + 36)
Speed50 ft
STR
10(+0)
DEX
17(+3)
CON
16(+3)
INT
6(-2)
WIS
10(+0)
CHA
7(-2)
Damage Resistancesbludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunitiesfire, poison
Condition Immunitiesexhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
SensesDarkvision 60 ft, passive Perception 10
LanguagesIgnan
Challenge5( 1,800 XP) Proficiency Bonus+3

Fire Form. The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.

Illumination. The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 feet.

Water Susceptibility. For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.

Actions

Multiattack. The elemental makes two touch attacks.

Touch. Melee Weapon Attack: +6 to hit, reach 5 ft, one target. Hit: 10 (2d6 + 3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.

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Fire elementals were elementals formed from the element of fire.

Description

They were fast and agile creatures whose touch could set objects aflame. Owing to their fiery nature, they were unable to enter water. They were capable of speaking Ignan although they rarely spoke.

Biology

Being elementals, these creatures did not require any air, food, drink, or sleep to survive.

Besides fire, these elementals had ichor flowing through their bodies, which could be used as a magical ingredient.

Combat

Fire elementals usually chose to burn opponents with their touch. They attacked ferociously, enjoying burning things in the material plane to cinders. The fire elemental might also slam an opponent, possibly causing them to catch fire.

Society

Summoning

These elementals could be summoned to the Prime Material plane through use of the spells elemental summoning and conjure fire elemental. There were also magical items that could achieve this, such as a brazier of commanding fire elementals, elemental gems, and a fire elemental gem.

Such creatures could be summoned to fight on one's side by casting the conjure fire elemental spell or by using a fire elemental gem.

Relationships

They were considered favored monsters, and therefore often used as divine servants, by the following deities: Dumathoin, Flandal Steelskin, Gaerdal Ironhand, Gorm Gulthyn, or Kossuth.

They were often harnessed by fire giants as guardians for their strongholds.

This article uses material from the “Fire Elemental” article on the Forgotten Realms wiki at Fandom and is licensed under the Creative Commons Attribution-Share Alike License.