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Fire Giant Pyromancer

Fire Giant Pyromancer
Huge Giant, Lawful Evil
Armor Class14(half plate)
Hit Points187(15d12 + 90)
Speed30 ft
STR
23(+6)
DEX
9(-1)
CON
23(+6)
INT
10(+0)
WIS
14(+2)
CHA
20(+5)
Saving ThrowsCon +10, Cha +9
SkillsAthletics +10, Perception +6
Damage Immunitiesfire
Sensespassive Perception 16
LanguagesGiant
Challenge9( 5,000 XP) Proficiency Bonus+4

Stealth Disadvantage. Giant has disadvantage on Dexterity (Stealth) checks while wearing their Half plate armor.

Actions

Staff. Melee Weapon Attack: +10 to hit, reach 10 ft, one target. Hit: 20 (4d6 + 6) bludgeoning damage.

Fire Bolt. Ranged Spell Attack: +9 to hit, range 120 ft, one target. Hit: 21 (3d10 + 5) fire damage.

Spellcasting. Giant casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 17, +9 to hit with spell attacks):

4/day each: shield, burning hands
3/day each: fireball, dispel magic, aganazzar's scorcher
2/day each: wall of fire, fire shield
1/day each: fire storm

Reactions

Shield. When an attack hits Giant, they can cast the Shield spell to raise their AC by 5 until the start of their next turn.

Export

All Fire Giants have an affinity with fire but none more-so than the Pyromancers. From a young age they begin to show an affinity with fire magic and this is both prized and nurtured within their clans.