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Orc

Orc
Orc
Medium Humanoid (Orc), Typically Chaotic Evil
Armor Class13(hide armor)
Hit Points15(2d8 + 6)
Speed30 ft
STR
16(+3)
DEX
12(+1)
CON
16(+3)
INT
7(-2)
WIS
11(+0)
CHA
10(+0)
SkillsIntimidation +2
SensesDarkvision 60 ft, passive Perception 10
LanguagesCommon, Orc
Challenge1/2( 100 XP) Proficiency Bonus+2

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Actions

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft, one target. Hit: 9 (1d12 + 3) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft or range 30/120 ft, one target. Hit: 6 (1d6 + 3) piercing damage.

Export

Orcs were a race of humanoids that had been a threat to the civilized cultures for as long as any could remember. 

Description

Orcs varied in appearance, based on region and subrace, but all shared certain physical qualities. Orcs of all kinds usually had grayish skin, coarse hair, stooped postures, low foreheads, large muscular bodies, and porcine faces that featured lower canines that resembled boar tusks. Many also had wolf-like ears that were pointed on the ends, similar to elves. Orcs were roughly the same size as humans and other similar humanoids, though usually robust and muscular.

Subraces and Related Races

Mountain orcs

The most common orc subrace, as well as the first historically accounted for, mountain orcs could be found throughout most of Faerûn, which they travel through along mountain ranges descended from the Spine of the World in the far north.

Gray orcs

A less bestial and more civilized subrace of orcs brought to Faerûn during the Orcgate Wars through one of many Imaskari portals.

Orogs

A breed of orcs descended from mountain orcs who live mostly in the Underdark, though in recent years they have been returning to the surface in large numbers and taking over Mountain orc tribes, using their abilities to bully their 'lessers' and plan raids.

Ogrillons

The result of orcs breeding with ogres.

Ondontis

A pacifist cousin of the orc with a fey nature.

Neo-orogs

Magical hybrids of gray orcs, orogs, and other creatures. Generally split into two groups, black (trained as scouts) and red (trained as elite shock troops)

Boogins

The result of mountain orcs breeding with quaggoths.

While not strictly subraces the result of a human and orc breeding is known as a half-orc while the offspring of a half-fiend and orc is a tanarukk.

Personality

Orcs had poor temperaments and were given to anger more easily than some races. Easily offended and impatient, orcs generally preferred violent solutions and rarely considered multiple ways of approaching a problem. However, in spite of this many orcs were excellent at getting results, since they were creatures of action, not thought. Some exceptions to this profile did exist, however, such as the famed King Obould whose deeds were accomplished through planning and insight.

Society

Traditional orcish culture was extremely warlike and when not at war the race was usually planning for it. Most orcs approached life with the belief that to survive, one had to subjugate potential enemies and control as many resources as possible, which put them naturally at odds with other races as well as each other. This belief was spurred in part by Gruumsh and his pantheon, which taught that all races were inferior to the orcs. Eyes of Gruumsh were orcs specially tied to the one-eyed god and offered sacrifices, read omens and advised tribes through Gruumsh's will.

Most orcs were part of a confederation of tribes, loosely held together by a despotic chieftain. Bands within these alliances might have wandered far from their homelands, but continued to greet those orcs who belonging to the same tribal network as kin. Orc bloodragers were champions of their tribe, who used primal strength and ferocity to overcome their enemies. Most were bodyguards or lower-ranking chiefs within the tribal structure.

Male orcs dominated most orcish societies and females were usually, at best, prized possessions and little better than livestock at worst. Male orcs prided themselves on their number of wives and sons, as well as their scars from battle and rituals. Orcs also prized the possession of slaves, though relatively few owned them.

Most orcs didn't build cities of their own, instead relying on those left behind by others and improving their fortifications or operating out of small camps and dens, often in natural caves. Orcs managed ironwork on their own, as well as stonework, though their tools were often inferior to those of more disciplined races.

Biology

Diet

Orcish cuisine was notoriously unpalatable for many other races. Some compared the taste of their goulashes to the taste of an old soldier's boot. Some even went as far as to claim that orcs did, in fact, use discarded shoes in their cooking.

Lifespan

Orcs bred fast and lived short lives compared with most other races. They were considered adults anywhere between 11 and 14 years of age, middle-aged at 17, old at 23, and venerable at 35 years of age. The average orc seldom lived longer than 40 years, even if it managed to avoid violent death. It was unheard of for an orc to live longer than 45 years without magical aid.

Adult male orcs generally stood between 59 and 71 inches tall, and adult females averaged two inches shorter. Males weighed in anywhere between 136 and 190 pounds, while females weighed between 96 and 150 pounds.

This article uses material from the “Orc” article on the Forgotten Realms wiki at Fandom and is licensed under the Creative Commons Attribution-Share Alike License.