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Rug Of Smothering

Rug Of Smothering
Large Construct, Unaligned
Armor Class12
Hit Points33(6d10)
Speed10 ft
STR
17(+3)
DEX
14(+2)
CON
10(+0)
INT
1(-5)
WIS
3(-4)
CHA
1(-5)
Damage Immunitiespoison, psychic
Condition Immunitiesblinded, charmed, deafened, frightened, paralyzed, petrified, poisoned
SensesBlindsight 60 ft (blind beyond this radius), passive Perception 6
Languages
Challenge2( 450 XP) Proficiency Bonus+2

Antimagic Susceptibility. The rug is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the rug must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

Damage Transfer. While it is grappling a creature, the rug takes only half the damage dealt to it, and the creature grappled by the rug takes the other half.

False Appearance. While the rug remains motionless, it is indistinguishable from a normal rug.

Actions

Smother. Melee Weapon Attack: +5 to hit, reach 5ft, one Medium or smaller creature. Hit: The creature is grappled (escape DC 13). Until this grapple ends, the target is restrained, blinded, and at risk of suffocating, and the rug can't smother another target. In addition, at the start of each of the target's turns, the target takes 10 (2d6 + 3) bludgeoning damage.

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Rugs of smothering were magically animated rugs that were commonly employed as traps. They attacked by trapping and constraining their victims.

Description

There was a large variety of shapes and appearances that a rug of smothering could be made into. They sometimes were built to resemble carpets of flying, but were otherwise indistinguishable from ordinary, non-magical rugs, except if inspected through magical detection.

Combat

The typical tactic adopted by a rug of smothering in combat was to rise and constrict a target creature standing on it or next to it. The trapped creature could not breathe while imprisoned and was slowly crushed by the rug unless freed. While a rug of smothering had a creature in its grasp, it had the ability to deflect part of any damage it received to its victim.

Like all constructs, rugs of smothering were susceptible to antimagic effects. They immediately fell unconscious while inside an antimagic field and could be knocked out for up to a minute if targeted by a dispel magic spell.

This article uses material from the “Rug of Smothering” article on the Forgotten Realms wiki at Fandom and is licensed under the Creative Commons Attribution-Share Alike License.