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Shadow

Shadow
Medium Undead, Typically Chaotic Evil
Armor Class12
Hit Points16(3d8 + 3)
Speed40 ft
STR
6(-2)
DEX
14(+2)
CON
13(+1)
INT
6(-2)
WIS
10(+0)
CHA
8(-1)
SkillsStealth +4
Damage Vulnerabilitiesradiant
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks, acid, cold, fire, lightning, thunder
Damage Immunitiesnecrotic, poison
Condition Immunitiesexhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
SensesDarkvision 60 ft, passive Perception 10
Languages
Challenge1/2( 100 XP) Proficiency Bonus+2

Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing.

Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action.

Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.

Actions

Strength Drain. Melee Weapon Attack: +4 to hit, reach 5 ft, one target. Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.

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Shadows were a type of incorporeal undead.

Description

Shadows were incorporeal and were hard to see in dark areas but were easy to see in brightly lit areas.

Personality

Shadows hated life and light. Against living creatures, shadows were very aggressive and quick to attack, they were known to hesitate briefly when confronted with someone wearing a silkstone. Their favoured victims were innocent creatures, who lived morally good lives.

Their touch sapped the strength of living creatures. They didn't need to do this to exist, for they entirely existed on negative energy, but they suffered from a craving for the strength of living creatures and if denied this too long, they were driven into a frenzy that made them charge enemies even if was detrimental for their long-term survival.

Combat

The touch of a shadow was painfully chilly and sapped the target's strength away. Every time they sapped the strength of their victim, the victim's shadow darkened. On death, the shadow split away, if the victim wasn't evil and rose as a shadow enslaved to the killer.

As an incorporeal creature, a shadow could fly. It had acute senses and a shadow's normal strategy was to hide in a dark place and attack bypassing creatures.

While in dark areas, a shadow could hide away from view. and it could also move through cracks of only 1 inch width.

Society

Shadows were encountered alone, in gangs of two to five or in swarms of six to eleven individuals.

Homelands

They hid in dark places and attacked creatures who passed by. Shadows could be found anywhere. They hid from the sun in the depths of the world or within buried ruins and crypts.

Beyond Toril, shadows could be found on the darkside of the planet Radole due to a gate to the Negative Material plane.

Beyond the Prime Material plane, shadows could be found in the Domains of Dread and Palpitatia the 241st layer of the Abyss.

Relationships

The drow deities Kiaransalee and Vhaeraun were served by shadows, and they were sometimes sent by them to aid their followers. Shadows were also known to serve Eshowdow of Chult, where they played a central role in the sinister rituals of the Eshowe.

Some clerics of Shar, known as Nightcloaks, were capable of summoning shadows to their aid.

This article uses material from the “Shadow” article on the Forgotten Realms wiki at Fandom and is licensed under the Creative Commons Attribution-Share Alike License.