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Solar

Solar
Large Celestial, Typically Lawful Good
Armor Class21(natural armor)
Hit Points243(18d10 + 144)
Speed50 ft, fly 150 ft
STR
26(+8)
DEX
22(+6)
CON
26(+8)
INT
25(+7)
WIS
25(+7)
CHA
30(+10)
Saving ThrowsInt +14, Wis +14, Cha +17
SkillsPerception +14
Damage Resistancesbludgeoning, piercing, and slashing from nonmagical attacks, radiant
Damage Immunitiesnecrotic, poison
Condition Immunitiescharmed, exhaustion, frightened, poisoned
SensesTruesight 120 ft, passive Perception 24
LanguagesAll, Telepathy 120 ft
Challenge21( 33,000 XP) Proficiency Bonus+7

Angelic Weapons. The solar's weapon attacks are magical. When the solar hits with any weapon, the weapon deals an extra 27 (6d8) radiant damage (included in the attack).

Divine Awareness. The solar knows if it hears a lie.

Magic Resistance. The solar has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The solar makes two greatsword attacks.

Greatsword. Melee Weapon Attack: +15 to hit, reach 10 ft, one target. Hit: 22 (4d6 + 8) slashing damage plus 27 (6d8) radiant damage.

Slaying Longbow. Ranged Weapon Attack: +15 to hit, range 150/600 ft, one target. Hit: 17 (2d8 + 8) piercing damage plus 27 (6d8) radiant damage. If the target is a creature that has 100 hit points or fewer, it must succeed on a DC 15 Constitution saving throw or die.

Flying Sword. The solar releases its greatsword to hover magically in an unoccupied space within 5 feet of it. If the solar can see the sword, the solar can mentally command it as a bonus action to fly up to 50 feet and either make one attack against a target or return to the solar's hands. If the hovering sword is targeted by any effect, the solar is considered to be holding it. The hovering sword falls if the solar dies.

Healing Touch. The solar touches another creature. The target magically regains 26 (9d4 + 4) hit points and is freed from any curse, disease, poison, blindness, or deafness.

Spellcasting. The solar casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 25, +17 to hit with spell attacks):

At will: invisibility, detect evil and good
3/day each: resurrection, blade barrier, dispel evil and good
1/day each: control weather, commune

Legendary Actions
The solar can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The solar regains spent legendary actions at the start of its turn.

Teleport. The solar magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Searing Burst (Costs 2 Actions). The solar emits magical, divine energy. Each creature of its choice in a 10-foot radius must make a DC 23 Dexterity saving throw, taking 14 (4d6) fire damage plus 14 (4d6) radiant damage on a failed save, or half as much damage on a successful one.

Blinding Gaze (Costs 3 Actions). The solar targets one creature it can see within 30 feet of it. If the target can see it, the target must succeed on a DC 15 Constitution saving throw or be blinded until magic such as the lesser restoration spell removes the blindness.

Export

Solars were the most powerful of all the angels and indeed of all the celestials. Described by some as truly godlike, only the celestial paragons were more glorious and powerful. Solars never took their own worshipers. Instead, they often served as the direct hand of the divine being to whom they owed their allegiance. Even the demon lords feared these holy celestial beings.

Description

A solar had a deep, commanding voice. Its human-like body was muscular and beautiful, with skin of copper, silver, gold, or other metallic coloration. Its hair was bronze or metallic-colored as well. Its large, gleaming double wings were white or coppery-gold, and its eyes were as radiant topaz. Solars stood about 9 feet (270 centimeters) or 10 feet (300 centimeters) tall and weighed about 500 pounds (230 kilograms).

Not all solars appeared like this, however. For example, the solars in Corellon's court appeared rather as androgynous elves in shining white robes.

Personality

As with other angels, solars were always good in outlook, but some leaned more toward law and others more toward freedom, though perhaps more commonly the former case was true. They were unmovable in their loyalty toward both their divine masters and their alignment. They truly were the epitome of such virtues as devotion, honor, and purity.

Combat

Solars had immense fighting prowess complemented by their magical angelic greatswords as well as by composite longbows that allowed the solar to enchant any arrow as a slaying arrow when nocked. These bows were known as bows of the solars. Their magical greatswords could hover in the air and fight by will of the solar's mind alone, falling only if the solar were destroyed.

Society

Later scholars believed that there were only ever 24 solars in existence in the multiverse. Earlier scholars had instead used that figure as the minimum value.

Solars resided in the Upper Planes, including Mount Celestia, Bytopia, Elysium, the Beastlands, and Olympus.

Solars could travel to any of the planes of existence but only when directed to by the powers, and this was a very rare occurrence. Perhaps once in several millennia, they might be called upon to lead armies of other angels in battle against the fiends. More likely, they were sent on missions of great import, yet which most mortals would not find interesting. When not called into service, solars maintained a state of restful contemplation, awaiting the call to the service of good.

Promotion

Solars were created from the ascendancy of planetars as a reward of the gods that they served. Ascension was voluntary, but such an offer of promotion to so high an order as a solar was exceptionally rare.

Similarly, solars who failed to serve the cause of good could lose their powers and be reduced to a lesser form of angel. In the most extreme of cases, they are considered "fallen" and were exiled from the Upper Planes, stripped of their innate powers.

This article uses material from the “Solar” article on the Forgotten Realms wiki at Fandom and is licensed under the Creative Commons Attribution-Share Alike License.