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Warforged Soldier

Warforged Soldier
Medium Humanoid (warforged), Typically Any Alignment
Armor Class18(plate)
Hit Points126(11d8 + 77)
STR
21(+5)
DEX
12(+1)
CON
22(+6)
INT
10(+0)
WIS
14(+2)
CHA
11(+0)
Saving ThrowsStr +8, Con +9
SkillsAcrobatics +4, Athletics +8, Intimidation +3, Perception +5, Survival +5
Damage Resistancespoison
Sensespassive Perception 15
LanguagesCommon
Challenge8( 3,900 XP) Proficiency Bonus+3

Warforged Resilience. The warforged has advantage on saving throws against being poisoned and is immune to disease. Magic can’t put it to sleep.

Action Surge (1/Short or Long Rest). The warforged soldier can push itself beyond its normal limits for a moment. On its turn, it can take one additional action. It can use it only once on the same turn.

Indomitable (1/Day). The warforged soldier can reroll a saving throw that it fails. If it does so, it must use the new roll.

Stealth Disadvantage. The warforged soldier has disadvantage on Dexterity (Stealth) checks while wearing its Plate armor.

Actions

Multiattack. The warforged makes two armblade attacks.

Multiattack. The warforged soldier makes three attacks with its Scimitar and one Shield Bash, or three attacks with its Trident.

Scimitar. Melee Weapon Attack: +11 to hit, reach 5 ft, one target. Hit: 8 (1d6 + 5) slashing damage.

Shield Bash. Melee Weapon Attack: +11 to hit, reach 5 ft, one target. Hit: 8 (1d6 + 5) bludgeoning damage If the target is a Medium or smaller creature, it must succeed on a DC 17 Strength or be knocked prone.

Trident. Melee or Ranged Weapon Attack: +11 to hit, reach 5 ft or range 20/60 ft, one target. Hit: 8 (1d6 + 5) piercing damage, or 9 (1d8 + 5) piercing damage if used with two hands to make a melee attack.

Armblade. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Shield Wall. The warforged soldier protects itself from all incoming damage, reducing it by half (rounded down) until the beginning of its next turn. While in this stance, it can also make one Shield Bash attack. The warforged soldier must be wielding a shield to use this action.

Reactions

Protection. When an attacker the warforged can see makes an attack roll against a creature within 5 feet of the warforged, the warforged can impose disadvantage on the attack roll.

Second Wind (1/Short or Long Rest). The warforged soldier has a limited well of stamina that it can draw on to protect itself from harm. It regains 16 (1d10 + 11) hit points.

Intercept. When a creature adjacent to the warforged soldier makes an attack that requires a roll to hit, the warforged soldier can intercept the attack with its Scimitar. The warforged soldier makes an attack roll with its Scimitar. If the roll is higher than the attack roll of the creature, the attack of the creature misses.

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the tougher, more experienced versions of the warforged soldiers 

clearly created much longer ago