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Warhorse Skeleton

Warhorse Skeleton
Warhorse Skeleton
Large Undead, Typically Lawful Evil
Armor Class13(barding scraps)
Hit Points22(3d10 + 6)
Speed60 ft
STR
18(+4)
DEX
12(+1)
CON
15(+2)
INT
2(-4)
WIS
8(-1)
CHA
5(-3)
Damage Vulnerabilitiesbludgeoning
Damage Immunitiespoison
Condition Immunitiesexhaustion, poisoned
SensesDarkvision 60 ft, passive Perception 9
Languages
Challenge1/2( 100 XP) Proficiency Bonus+2
Actions

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft, one target. Hit: 9 (2d4 + 4) bludgeoning damage.

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Skeletons were undead animated corpses similar to zombies, but completely devoid of flesh and did not feed on the living. They could be made from virtually any solid creature, and as such their size and power varied widely. In addition to the basic humanoid skeleton, there were also skeletons created from wolves, trolls, ettins and even giants.

Description

The undead form of skeletons was held by necromantic energy, which kept otherwise loose bones and joints together and conferred on the undead corpse a glimmer of vitality and rudimentary intellectual capabilities.

Although skeletons were most typically created from humanoid remains, many other varieties existed.

Variations

Animal skeleton

A general term for skeletons created from the corpses of small to medium-sized vertebrate animals, such as warhorse skeletons.

Baneguard

First developed by priests of Bane, these skeletons could phase in and out and hurl bolts of magical energy.

Blazing Bones

Fiery skeletal undead created when a spellcaster's contingency spell goes wrong, these rare undead could be found in Myth Drannor.

Bonebat

A bat-like skeletal creature, created from either the bones of several bats or one giant bat.

Burnbones

Powerful priests of Cyric who have been transformed into their current undead state as a special favor from the Dark Sun. Their place within the church of Cyric is as the baneliches' within the church of Bane.

Decrepit

A skeleton that was particularly old and slowly crumbling apart.

Direguard

Baneguards improved by the Church of Cyric, these skeletons are wreathed in a shadowy field of force that functions as armor. They could also see invisible foes.

Fiery skeleton

Burned with never-ending flames and it is immune to fire.

Merrow skeleton

A skeletal undead form of the merrow.

Minotaur skeleton

A skeleton created from the corpse of a minotaur.

Skeleton warrior

Powerful skeletons were created from great warriors who retained all of their fighting skills and enslaved to magical circlets. Highly resistant to magic and difficult to command, skeleton warriors were rarely found in groups greater than two or three.

Skeletal dragon

Created from a dragon and retained some of their deadly abilities. Not to be confused with a dracolich.

Other Varieties

Athach skeleton • Blazing skeleton • Bloody bones • Boneshard skeleton • Bonewretch skeleton • Death kin skeleton • Defiling skeleton • Dread • Dry bones • Frost skeleton • Gem eyes • Insectoid • Lightning skeleton • Marrowshriek skeleton • Obsidian skelton • Runeflame skeleton • Shattergloom skeleton • Skeletal tomb guardian • Skinwalker skelton • Skleros • Spine creep skeleton • Stonespawned skeleton • Tortured skeleton • Vicious skeleton

Combat

Animated skeletons were immune to mind-affecting spells; they could not be rendered unconscious and could not tire. Edged and piercing weapons, such as swords and arrows, were mostly ineffective against skeletons; only blunt weapons, such as warhammers, were effective at knocking the bones apart.

Like other undead, skeletons could be repelled or destroyed outright by priests like paladins and clerics.

Ecology

Creation

The necromantic spell animate dead allowed spellcasters to create skeletons. They could also spontaneously rise in locations saturated with evil or necromantic powers.

This article uses material from the “Skeleton” article on the Forgotten Realms wiki at Fandom and is licensed under the Creative Commons Attribution-Share Alike License.