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Xorn

Xorn
Medium Elemental, Typically Neutral
Armor Class19(natural armor)
Hit Points73(7d8 + 42)
Speed20 ft, burrow 20 ft
STR
17(+3)
DEX
10(+0)
CON
22(+6)
INT
11(+0)
WIS
10(+0)
CHA
11(+0)
SkillsPerception +6, Stealth +3
Damage Resistancespiercing and slashing from nonmagical attacks that aren't adamantine
SensesDarkvision 60 ft, Tremorsense 60 ft, passive Perception 16
LanguagesTerran
Challenge5( 1,800 XP) Proficiency Bonus+3

Earth Glide. The xorn can burrow through nonmagical, unworked earth and stone. While doing so, the xorn doesn't disturb the material it moves through.

Stone Camouflage. The xorn has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Treasure Sense. The xorn can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 feet of it.

Actions

Multiattack. The xorn makes three claw attacks and one bite attack.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft, one target. Hit: 6 (1d6 + 3) slashing damage.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft, one target. Hit: 13 (3d6 + 3) piercing damage.

Export

Xorns were strange elemental creatures from the Elemental Plane of Earth.

“Keep a few gems in your pocket. A hungry xorn is a helpful xorn.”

— X the Mystic's 6th rule of dungeon survival

Description

Xorns were very odd-looking creatures. They had radially symmetrical bodies with a large mouth at the top surrounded by three long arms interspersed with their three eyes. Their wide, pebbly, and rocky bodies rested upon three stumpy legs. They had talons at the end of their arms. Smaller xorns were about 3 feet (0.91 meters) tall, but the oldest specimens could reach 8 feet (2.4 meters) in height and width and weighed as much as 9,000 pounds (4,100 kilograms).

Xorns were immune to the effects of fire and cold and were resistant to electricity.

Variations

A xaren was a variation of xorn with more metallic-like skin. They were slightly smaller than regular xorns, and their diet consisted of a greater proportion of metal, especially enchanted metals, from which they drew strength.

Abilities

Like many creatures from the Plane of Earth, xorns could travel through ground and stone as if it were water, leaving behind no tunnel at all. They always passed through the ground mouth-first.

Xorns could sense the vibrations of other creatures in the earth and they could smell their food from 20 feet (6.1 meters) away. A xaren could smell magical metal from twice that distance.

They could speak Common and Terran.

Personality

Xorns were scavengers, and they consumed rocks, minerals, and gems. In fact, they could not digest meat at all, so they did not eat creatures on the Prime Material Plane. They only attacked to defend themselves, although they could be more aggressive if hungry and hunting for their inorganic food. If in groups, they would often send one of their number to negotiate for food. It was extremely likely that they would attack if their requests for food were not granted.

Combat

If they did resort to fighting, they often hid below the surface and erupted at their enemies, attacking with bites and talons. On the surface, they could swing their arms at all enemies around them. If they were focused on a single foe, they would rear up on two of their three feet so that they could attack with their bite in addition to their arms. If injured, a xorn would usually resort to guerrilla tactics, constantly merging into the ground for safety and then erupting again to resume attack.

Society

A xorn greedily consuming a chest full of treasure in front of a dwarf miner.

On the Plane of Earth, where their food was plentiful, the xorns were peaceful creatures, living in nomadic clans. Xorns and xarens rarely cooperated.

Relationships

Grumbar, the lord of elemental earth, naturally favored xorns. They were sacred to the gnome deities Callarduran Smoothhands and Flandal Steelskin and the Mulhorandi god Geb as well. These powers would sometimes send xorns to aid their followers.

The dao would often hunt xorn for sport or keep them as slaves. Xorn maintained good relations with the yak folk found on the planes.

Uses

The stony flesh of xorns was a required component in the creation of daggers of defiance.

This article uses material from the “Xorn” article on the Forgotten Realms wiki at Fandom and is licensed under the Creative Commons Attribution-Share Alike License.