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Zombie

Zombie
Medium Undead, Typically Neutral Evil
Armor Class8
Hit Points22(3d8 + 9)
Speed20 ft
STR
13(+1)
DEX
6(-2)
CON
16(+3)
INT
3(-4)
WIS
6(-2)
CHA
5(-3)
Saving ThrowsWis +0
Damage Immunitiespoison
Condition Immunitiespoisoned
SensesDarkvision 60 ft, passive Perception 8
LanguagesUnderstands the languages it knew in life but can't speak
Challenge1/4( 50 XP) Proficiency Bonus+2

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft, one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Export

A zombie was an undead creature usually created by the re-animation of a corpse. Unlike animated skeletons, zombies still retained some flesh on their bodies and gave off a horrid, rank smell. They were almost mindless, but could be given simple commands, such as "kill anyone who opens the treasure chest." Virtually any solid creature could be turned into a zombie; in addition to humanoids, troglodytes, minotaurs, ogres, and even beholders could be turned into zombies.

“The Realms would be far friendlier to the undead if we learned to exercise greater control over our culinary habits. I fear most of us are beyond reasoning though. If you can get three moans from a zombie, you can consider it a good conversation.”

— Lyressa

Description

Basically, a zombie was the corpse of a creature that had been animated by someone who could manipulate negative energy, such as a cleric. For example, a cleric would be able to use negative energy on a corpse and make it move its body, arms, legs, etc. Zombies could also rise spontaneously if an area was saturated with necromantic magic.

Zombies dragged their feet and so did not leave clear prints.

Ecology

Necromancers used demons' blood as a powerful magical adhesive liberally applied to zombies' joint to stave the rotting and disintegration of tissues.

Variants

Ankylosaurus zombie

A zombie created from the corpse of an ankylosaurus, typical to the jungles of Chult.

Ash zombie

A zombie created from ash of the victims of the Mount Hotenow explosion. Usually Thayan magic in the creation.

Beholder zombie

Sometimes called Death tyrants; zombified beholders which possessed some of their deadly abilities.

Girallon zombie

Crated from the corpse of a girallon, typical to some locations in Chult.

Gravehound

Undead hounds found in Shadowfell and sometimes used by Thayan necromancers.

Juju zombie

Free-willed, sentient zombies often created from powerful curses or other fell magics.

Ogre zombie

Powerful zombies created from dead ogres.

Sea zombie

Created from the corpses of humans who drowned at sea.

Tyrannosaurus zombie

Created from the corpse of a tyrannosaurus, typical to Chult. These fearsome creatures could regurgitate zombies from their gullets.

Tyrantfog zombie

Priests of evil deities killed by other evil deities.

Zombie dragon

Created from dragons and retained some of their deadly abilities. Not to be confused with dracoliches.

This article uses material from the “Zombie” article on the Forgotten Realms wiki at Fandom and is licensed under the Creative Commons Attribution-Share Alike License.